Reps for your eyes.

Hold your phone. Breathing, eye and brain drills. Every answer is a tap.

Set your phone down. React to the signal and cut to the right spot.

Visual reaction and cognitive warm-up. Not a medical or diagnostic tool.

About Sightrep

A short focus and reaction warm-up with two sides. Pick the one that fits where you are.

Focus · Eyes, mind, breath

Hold your phone. Every answer is a tap, so reaction time and accuracy are measured. Use it in the locker room, on the bus, or anywhere you can't run. Tap how you feel (Flat, Ready or Wired), then a preset: Quick and Standard run Game Ready in 5 or 8 minutes, Game Speed runs it on Hard. Single parts, Extras and My Routine are under Advanced.

Regulate
Slow breathing (about 6 breaths a minute) and cyclic sighs settle your body quickly. Calm first makes the rest easier to focus on.
Activate
Short eye drills (tracking, eye jumps, side vision) wake up the eye movements you use to read the play.
Visual skills
Near-far focus, target capture and perception span train how fast your eyes refocus, find a target and take in a scene. They're modeled on sports-vision test batteries, where the evidence is moderate. Its own session, not part of Game Ready.
Challenge
Fast color and go / no-go choices sharpen your reactions. Kept short on purpose, so your brain is warm, not tired.
Rehearse
Picturing your best play and a cue word you say to yourself are two of the best-supported mental skills in sport. You finish calm and locked in.

Game Day or Training (the switch at the top of each side). On game days, Game Ready is short and calm and ends easy (5–8 minutes). On other days, Training runs 10–15 minutes, harder, with the visual skills and more decision work in Move. Real gains come from Training 2–4 days a week for 4+ weeks; each side shows a simple weekly streak on this phone.

Focus Check (optional, Settings; Training mode only): about 30 seconds of taps at the start and end of a Training session. It compares today only with your own earlier checks on this phone, because touch timing differs between phones. If you're slower than usual, it offers the lighter version. It's a readiness check, not a medical test.

Extras (Stroop, math, memory, head turns, object tracking) are optional. They're fun, but generic brain games carry over to sport only weakly, and object tracking on its own hasn't carried over to game play in studies, so they're not part of Game Ready.

Drills get harder as you get them right and ease off after misses, aiming at about 8 in 10 right: challenged, not crushed. This phone remembers each drill's level. Low contrast (Settings) fades the cues, like poor light or glare.

Move · React, cut, compete

Set your phone down on a stand or the ground, facing you. Big signals tell you where to go; cut to the right cone, fast. You never touch the phone during a set: taps are ignored, and holding a finger on the screen for a second pauses. Use it on the field during warm-up, with the brightness all the way up.

Why it works
Reacting to a signal you can't predict, then moving, is closer to the game than running a pattern you already know. Thinking while moving carries over better than screen-only drills.

Three presets on the same cones: Quick (2 short sets), Standard and Game Speed (game pace, full rest). Tap one and a countdown gives you time to set the phone down. Under Advanced, Custom setup has every option and Signals Only needs no cones at all. Use a clear, flat space and warm up before high-speed cuts.

Decision Layer (optional): some cues need a quick decision before you cut, like odd or even, a color word, or the opposite cone. Thinking while moving carries over best, so it's worth turning on once plain cues feel easy. Planned drills (5-10-5, square, T-drill) train change-of-direction speed on a route you know; Reactive drills train agility, which is closer to what games demand.

What the research says

  • Short beats long on game day. Long, demanding mental work (usually 30+ minutes) causes mental fatigue that can slow decisions and reactions. That's why Game Ready never runs past 10 minutes.
  • Screen drills mostly get better on the screen. Gains carry over to the field only modestly. Drills that look like your sport and use real movement carry over better.
  • Breathing, routines, quiet eye, imagery and self-talk have the strongest evidence of anything here.
  • No flashing screens. Nothing in Sightrep flashes the whole screen, and anything that blinks stays under 3 changes a second.
  • Real gains take repetition: most studies used 2–4 sessions a week for 4 weeks or more. One session is a warm-up, not a training program.
  • Honest limits. Sightrep is a focus, reaction and readiness warm-up. It isn't a vision, concussion or medical assessment, and it can't promise better games. If you have vision problems or symptoms, see an eye care professional or your athletic trainer.

Sources

  1. Integrated sports vision training batteries, meta-analysis (2026)
  2. Perceptual-cognitive training in team sports, meta-analysis (Zhu et al., 2024)
  3. Stroboscopic visual training, meta-analysis (Wang et al., 2025)
  4. Mental fatigue and sport-specific psychomotor performance (Habay et al., 2021)
  5. Voluntary slow breathing and heart rate variability, meta-analysis (Laborde et al., 2022)
  6. Cyclic sighing, randomized trial (Balban et al., 2023)
  7. Pre-performance routines, meta-analysis
  8. Quiet eye, meta-analysis (Lebeau et al., 2016)
  9. Imagery interventions, meta-analysis (Simonsmeier et al., 2021)
  10. Self-talk interventions, updated meta-analysis
  11. Music in exercise and sport, meta-analysis (Terry et al., 2020)
  12. Sensory Station testing and batting (Duke, 2018)
  13. No transfer of 3D multiple-object tracking training to soccer play
  14. Cognitive vs traditional warm-up in basketball, pilot (2025)

Every FOCUS session is shuffled. This phone remembers which scripts, problems and cue words you saw in your last few sessions and rests them for a while. No results or personal info are kept.

A focus, reaction and readiness warm-up. Not a medical, vision or concussion assessment.